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💡 Suggestion Improving Aero, our SkyBlock server

minxi

ok.
Owner
Dec 15, 2013
3,089
46
113
#1
User name: minxi

Thread Title Improving Aero, our SkyBlock server

Explain It's been over a week now since we've released our new version of the Towny server, and the response has been great.

Once we're done with fixing the major issues, I'd like to start working on a new version of our SkyBlock server, update it, and try to make it better.

Here's some notes.
  • We are expecting to reset the server, as the SkyBlock plugin we use do not have a 1.13.2 version.
  • We probably won't have Slimefun, as the plugin is just a broken mess.

Here's some questions to those who play on the SkyBlock server, and how can we do better?

  • Should we keep AutoRank or go with Applications?
  • Is the amount of ranks the servers has perfect or too much?
  • What would you like to see changed?
  • What's currently broken?
 
Sep 9, 2014
126
5
28
23
Rancho Cucamonga, CA
#2
Hey everyone! :D
May the new version of Aeroblock flourish with the everygrowing valeian example of unity!
1. I'd keep autorank when the playerbase increases in aeroblock. Till then I personally prefer the applications till it grows but auto is easier to manage as it is now on the staff's end with regard of management till the team size increases as there's already a good deal going on in changes.
2. I remember the old amount/current set number of ranks being quite sufficient.
3. For a change, I'll answer this at a later date honestly. The things needed to be changed or provided are all for the community as is. I think we should have a poll on what to or not to change of the things later listed in this thread with that said. :D
4. I've not been on Aero since I left so I can't answer this myself yet but I plan to learn as much as I can.
 

CubedFaceFrankie2

New member
Crafter
Mar 10, 2019
4
0
1
#3
User name: minxi

Thread Title Improving Aero, our SkyBlock server

Explain It's been over a week now since we've released our new version of the Towny server, and the response has been great.

Once we're done with fixing the major issues, I'd like to start working on a new version of our SkyBlock server, update it, and try to make it better.

Here's some notes.
  • We are expecting to reset the server, as the SkyBlock plugin we use do not have a 1.13.2 version.
  • We probably won't have Slimefun, as the plugin is just a broken mess.

Here's some questions to those who play on the SkyBlock server, and how can we do better?

  • Should we keep AutoRank or go with Applications?
  • Is the amount of ranks the servers has perfect or too much?
  • What would you like to see changed?
  • What's currently broken?

I really like autorank, because sometimes getting the next rank is super easy and the thing that takes longest is to do the application.

I think the number of ranks is good, but I also wouldn't mind if the number went up or down a bit, but I'd say more than 50 is too excessive.

A couple of ideas:
- I think the lack of slimefun is a large change, which for me personally would completely change the way I played, so I think this is a good change to do. There are some parts of slimefun that I do quite like though, and just that it is an extra challenge that is available, so if possible I think that if a different plugin was introduced aero could be more fun, as I like to have a variety of things to work on.
- I think that an interesting addition could be minions, like they have on minesaga. I'd say maybe you should make them available for about 10 million in the shop, as they are incredibly powerful.
- Change the way that the "mob stacking" plugin (I don't know what it's called) works. I don't know what that would require, but I dislike that in vanilla I could kill 20 mobs with a few swipes of my sword, but with the mob stacking it then requires at least one hit per mob. I would say remove this entirely, but I presume it's for lag efficiency, so I think it could be better if when you killed a mob in a mob stack, all of them died. (this is how it works on minesaga and I think it's quite sensible)

These are tiny issues but they are all that I can think of at the moment:
- In skypvp, /jump is disabled, but /j is not.
- The tokenenchant "multiblock" is broken I think, but I can't verify as I reset my island since the brand change.
- I think when a wither was killed by a player it would drop multiple nether stars, which seems like a bug because in vanilla the wither drops exactly 1 nether star upon death, ignoring the method of death including looting.



Thanks for asking for feedback and being interested in the community, I hope some of these ideas are helpful. I definitely find aero quite fun to play on at the moment anyway, but I think I would find it a bit more fun if some of these changes were made.
 

PrinceIan

Only Specialist
Crafter
Oct 7, 2016
95
6
8
#4
User name: minxi

Thread Title Improving Aero, our SkyBlock server

Explain It's been over a week now since we've released our new version of the Towny server, and the response has been great.

Once we're done with fixing the major issues, I'd like to start working on a new version of our SkyBlock server, update it, and try to make it better.

Here's some notes.
  • We are expecting to reset the server, as the SkyBlock plugin we use do not have a 1.13.2 version.
  • We probably won't have Slimefun, as the plugin is just a broken mess.

Here's some questions to those who play on the SkyBlock server, and how can we do better?

  • Should we keep AutoRank or go with Applications?
  • Is the amount of ranks the servers has perfect or too much?
  • What would you like to see changed?
  • What's currently broken?
Whats Up!
Its me Ian! pretty nice that Aero is getting a reboot, i hope to play in it soon ^_^ even though my progress will be lost

  • Should we keep AutoRank or go with Applications? - Strongly recommend to go with Applications due to AutoRank sometimes break and that's pretty annoying for us players meanwhile Applications are a strong good 100% rankup, but applications takes time as well which is the down side of it is waiting. Both of them has their bad sides and good sides but for me its a APPLICATION
  • Is the amount of ranks the server has perfect or too much? - For me its too much, i mean it gets really grindy after for awhile and it gets really boring to rankup
  • What would you like to see changed? - Nothing really, its pretty much good ^_^ and I'm sure since were rebranding and CB is already successful im sure it'll be successful too! (Although the restarts are really annoying that happens once in a while in aero)
  • What's currently broken? - Alot is broken in Aero pretty much aero it self is broken, but then when you think about it it'll be fixed once you reboot it right?
 

AntiProHD

New member
Crafter
Dec 26, 2018
15
0
1
Germany
#5
User name: minxi

Thread Title Improving Aero, our SkyBlock server

Explain It's been over a week now since we've released our new version of the Towny server, and the response has been great.

Once we're done with fixing the major issues, I'd like to start working on a new version of our SkyBlock server, update it, and try to make it better.

Here's some notes.
  • We are expecting to reset the server, as the SkyBlock plugin we use do not have a 1.13.2 version.
  • We probably won't have Slimefun, as the plugin is just a broken mess.

Here's some questions to those who play on the SkyBlock server, and how can we do better?

  • Should we keep AutoRank or go with Applications?
  • Is the amount of ranks the servers has perfect or too much?
  • What would you like to see changed?
  • What's currently broken?
  • Should we keep AutoRank or go with Applications? I believe that AutoRank is the better choice. Even though it has its quirks, atleast it has the benefit of not needing to write a forum post every time you rank up. This can be especially helpful if you rank up multiple times in a few hours.
  • Is the amount of ranks the servers has perfect or too much? I really enjoyed ranking up until I finally got to King. Most ranks aren't too grindy (maybe lower some McMMO requirements, but McMMO Credits are really helpful if you don't want to lower them) and each rank actually gave you access to something new. However, I would love to see some sort of prestige rank, that doesnt really give you any benefits. Simply because after reaching King, there was nothing left I actually wanted to do. Even if the requirements are ridiculously high, atleast there would be a goal to work towards. Overall I'd keep all existing ranks and maybe add some more.
  • What would you like to see changed? Most things on skyblock were already good. However, there's still one thing I want to suggest: A custom starter island. While I do love the original one, it's always nice to see some that have a more organic looking tree and such. Maybe you could also add differently themed starting island. Oh and while you're at it, please let the center be 1x1 instead of the 2x2 center there currently is. Also contrary to CubedFacedFrankie2, I don't want the mob stacking plugin to change, simply because it prevents a lot of lag. The only change I'd maybe make to the plugin is changing the mob stacking limit to something between 100 and 300 (if that's even possible), so players with many spawners actually get a benefit from having more spawners.
  • What's currently broken? Well, currently basically everything is broken. Before changing the name to Vale however, there were only a few bugs/annoyances. Those included the acrobatics skill being basically broken and losing /fly when logging out. Also I'm not quite sure if it was supposed to be that way, but players without a high enough rank couldn't actually use elevators, instead of just being unable to create their own.
 

CubedFaceFrankie2

New member
Crafter
Mar 10, 2019
4
0
1
#6
  • Should we keep AutoRank or go with Applications? I believe that AutoRank is the better choice. Even though it has its quirks, atleast it has the benefit of not needing to write a forum post every time you rank up. This can be especially helpful if you rank up multiple times in a few hours.
  • Is the amount of ranks the servers has perfect or too much? I really enjoyed ranking up until I finally got to King. Most ranks aren't too grindy (maybe lower some McMMO requirements, but McMMO Credits are really helpful if you don't want to lower them) and each rank actually gave you access to something new. However, I would love to see some sort of prestige rank, that doesnt really give you any benefits. Simply because after reaching King, there was nothing left I actually wanted to do. Even if the requirements are ridiculously high, atleast there would be a goal to work towards. Overall I'd keep all existing ranks and maybe add some more.
  • What would you like to see changed? Most things on skyblock were already good. However, there's still one thing I want to suggest: A custom starter island. While I do love the original one, it's always nice to see some that have a more organic looking tree and such. Maybe you could also add differently themed starting island. Oh and while you're at it, please let the center be 1x1 instead of the 2x2 center there currently is. Also contrary to CubedFacedFrankie2, I don't want the mob stacking plugin to change, simply because it prevents a lot of lag. The only change I'd maybe make to the plugin is changing the mob stacking limit to something between 100 and 300 (if that's even possible), so players with many spawners actually get a benefit from having more spawners.
  • What's currently broken? Well, currently basically everything is broken. Before changing the name to Vale however, there were only a few bugs/annoyances. Those included the acrobatics skill being basically broken and losing /fly when logging out. Also I'm not quite sure if it was supposed to be that way, but players without a high enough rank couldn't actually use elevators, instead of just being unable to create their own.
I do think the mob stacking is useful, however I just think the way that it works should change. I think the way that you said is quite a good idea, however if you have 1000s of mobs then there will be lag. That's why I suggested it could be like the way they do it on minesaga. On that server, when you deal a lethal blow to a stack of 100 mobs, it just drops 100 times more loot than normal. Also, now that I think about it, two of my favourite features from minesaga, are the void chests (which should be hard to get, maybe 50mil) and spawner stacks, which also deal with lag. They work like a normal spawner, but instead of spawning single mobs, the number is multiplied by the value of the stack. And then I think the limit is like a couple hundred or something per stack. But you would also need some kind of way of decreasing lag from items, I'm not sure how they do it. I think all items in the same chunk are forced to stack together. Also, possibly something like their hoppers that auto sell items very quickly would be nice, but again the price would have to be super expensive, maybe 500mil.
 

AntiProHD

New member
Crafter
Dec 26, 2018
15
0
1
Germany
#7
I do think the mob stacking is useful, however I just think the way that it works should change. I think the way that you said is quite a good idea, however if you have 1000s of mobs then there will be lag. That's why I suggested it could be like the way they do it on minesaga. On that server, when you deal a lethal blow to a stack of 100 mobs, it just drops 100 times more loot than normal. Also, now that I think about it, two of my favourite features from minesaga, are the void chests (which should be hard to get, maybe 50mil) and spawner stacks, which also deal with lag. They work like a normal spawner, but instead of spawning single mobs, the number is multiplied by the value of the stack. And then I think the limit is like a couple hundred or something per stack. But you would also need some kind of way of decreasing lag from items, I'm not sure how they do it. I think all items in the same chunk are forced to stack together. Also, possibly something like their hoppers that auto sell items very quickly would be nice, but again the price would have to be super expensive, maybe 500mil.
Oh right, Spawner Stacks. Forgot about that plugin. It would be a great addtion tho.
 

AntiProHD

New member
Crafter
Dec 26, 2018
15
0
1
Germany
#8
Also, what about a community world? It would be way bigger than a normal island and accessible to everyone (maybe unlocked at a certain rank). It would just be really nice to have a bigger world where people can collaborate without one having to join the others island and deleting their own
(I'm aware that you can use /is coop, but it's tedious to do that every time your friend wants to help you with something)
 

lJuanGB

AeroSheep
Crafter
Apr 29, 2018
1
0
1
#9
Very much looking forward to this new version!

For the item, entity and spawner stack: My suggestion is: go for UltimateStacker it's free and offers nice, lag-reducing, functionality,

Regarding Slimefun removal: This is bitter-sweet for me. Personally, I think it messed too much with vanilla but it also added very cool functionalities that expanded the game without removing that vanilla feeling. I think the way to go is rewriting the simplest part of the plugin and complementing other aspects with external plugins. In this spoiler is my suggestion on how to keep some of the cooler aspects of Slimefun in a lag-friendly, easy to implement way:
Tools/Armor: Enchantments that can be implemented through other plugins, like custom enchanting or token enchant.
Sword of Beheading -> Beheading enchantment
Blade of Vampires -> Life Steal enchantment
Smelter's pickaxe -> Smelt enchantment
Lumber Axe -> Tree feller enchantment
Explosive Pickaxe -> Explosive enchantment (Maybe make it so only 80% of items get dropped sort of like TNT)
Vanilla chain armor -> Craftable with iron bars
Soulbound Tools/Armor -> Soulbound enchantment

Various Items:
Portable Crafter, Portable Dustbin, Ender Backpack -> Relatively easy to implement, just open an inventory.
Backpack -> Harder to implement: requires saving inventory in the database. Personally, I think it's not worth it.

Food -> Personally I think it's not worth it.
Resources -> Scrap all Slimefun additional resources since they change Minecraft vanilla too much

Magical Gadgets:
Magnet -> It was useful but I don't know if worth implementing
Infused Hopper -> I think the way to go is using a Hopper plugin like EpicHoppers. It will prevent vanilla lag of having hundreds of hoppers while maintaining vanilla functionality.
Witherproof Blocks -> Call me a coward, but I like to kill the wither without losing all my island. Having mobGriefing disabled seems like cheating and these blocks could be as expensive as your heart desires. Should not be too difficult to implement (listen to EntityExplodeEvent).

Talismans -> Some of them are interesting and if not too difficult to implement could be nice rewards for certain challenges, as mob drops or bought at the shop.

Machines: To keep as vanilla as possible and to keep the plugin doable most of them should not be implemented imo.
Composter / Crucible -> Originally designed for skyblock. Could be an interesting way of getting dirt and lava without having to use the store, which is always more boring imo.
Enhanced Furnaces -> Not a fan since I would rather use vanilla arrays. However, having 1 powerful furnace may be more lag friendly. EpicFurnaces has a similar implementation.
Block Placer -> Allow dispensers to place blocks or make special dispensers that do this. imo a cool feature minecraft lacks.
Automated Crafting Chamber -> EpicHoppers can do auto crafting. Maybe worth doing a custom implementation of this that requires more materials to craft.
Farming and breeding machines -> I'm a fan of vanilla farms, but these can be laggier. EpicFarming offers an interesting take.
Androids -> Could be replaced by block breaking and mob killing machines. EpicHoppers has a block break and EpicDispensers a mob killer.

Cargo Management -> Again, a good hopper plugin looks like the way to go. Vanilla but with less lag and expandable with the economy.

As you can see I'm a fan of the Songoda team work, but that is because their plugins are nice looking and efficient. No need to reinvent the wheel.

As for ranks: I really liked the system but what I would not like to see is server time requirements. IMO it is an artificial and honestly lazy way to extend the ranking system. I get that you are trying to promote passing time online in the server, but it gets frustrating when you are completing all challenges and want to feel that rewarding sense of promotion but you just HAVE to wait for 20 hours more of playtime. The requirements take time to complete, there is no need to require us to leave the player idle while watching Netflix and just moving from time to time to get playtime minutes.

For token enchant: I felt tokens were too hard to earn to realistically use them for tools. Either reserve token enchanting for very very special enchantments like player beheading or make tokens buyable with money or xp (to mimic vanilla enchanting).

Thanks for reading and I'm looking forward to this new iteration of Skyblock. Reply with your opinions!
 
Dec 15, 2013
3,089
46
113
#10
You guys have been awesome with feedback! Thank you guys and thank you @DuanGB for the SF alternative enchants we can use. Those was some super helpful suggestions.

As soon as we feel like our Towny server is "fixed" and ready, we'll start working on our SkyBlock server. Hopefully, this will be in just a few weeks.
 
Mar 10, 2019
4
0
1
#11
Very much looking forward to this new version!

For the item, entity and spawner stack: My suggestion is: go for UltimateStacker it's free and offers nice, lag-reducing, functionality,

Regarding Slimefun removal: This is bitter-sweet for me. Personally, I think it messed too much with vanilla but it also added very cool functionalities that expanded the game without removing that vanilla feeling. I think the way to go is rewriting the simplest part of the plugin and complementing other aspects with external plugins. In this spoiler is my suggestion on how to keep some of the cooler aspects of Slimefun in a lag-friendly, easy to implement way:
Tools/Armor: Enchantments that can be implemented through other plugins, like custom enchanting or token enchant.
Sword of Beheading -> Beheading enchantment
Blade of Vampires -> Life Steal enchantment
Smelter's pickaxe -> Smelt enchantment
Lumber Axe -> Tree feller enchantment
Explosive Pickaxe -> Explosive enchantment (Maybe make it so only 80% of items get dropped sort of like TNT)
Vanilla chain armor -> Craftable with iron bars
Soulbound Tools/Armor -> Soulbound enchantment

Various Items:
Portable Crafter, Portable Dustbin, Ender Backpack -> Relatively easy to implement, just open an inventory.
Backpack -> Harder to implement: requires saving inventory in the database. Personally, I think it's not worth it.

Food -> Personally I think it's not worth it.
Resources -> Scrap all Slimefun additional resources since they change Minecraft vanilla too much

Magical Gadgets:
Magnet -> It was useful but I don't know if worth implementing
Infused Hopper -> I think the way to go is using a Hopper plugin like EpicHoppers. It will prevent vanilla lag of having hundreds of hoppers while maintaining vanilla functionality.
Witherproof Blocks -> Call me a coward, but I like to kill the wither without losing all my island. Having mobGriefing disabled seems like cheating and these blocks could be as expensive as your heart desires. Should not be too difficult to implement (listen to EntityExplodeEvent).

Talismans -> Some of them are interesting and if not too difficult to implement could be nice rewards for certain challenges, as mob drops or bought at the shop.

Machines: To keep as vanilla as possible and to keep the plugin doable most of them should not be implemented imo.
Composter / Crucible -> Originally designed for skyblock. Could be an interesting way of getting dirt and lava without having to use the store, which is always more boring imo.
Enhanced Furnaces -> Not a fan since I would rather use vanilla arrays. However, having 1 powerful furnace may be more lag friendly. EpicFurnaces has a similar implementation.
Block Placer -> Allow dispensers to place blocks or make special dispensers that do this. imo a cool feature minecraft lacks.
Automated Crafting Chamber -> EpicHoppers can do auto crafting. Maybe worth doing a custom implementation of this that requires more materials to craft.
Farming and breeding machines -> I'm a fan of vanilla farms, but these can be laggier. EpicFarming offers an interesting take.
Androids -> Could be replaced by block breaking and mob killing machines. EpicHoppers has a block break and EpicDispensers a mob killer.

Cargo Management -> Again, a good hopper plugin looks like the way to go. Vanilla but with less lag and expandable with the economy.

As you can see I'm a fan of the Songoda team work, but that is because their plugins are nice looking and efficient. No need to reinvent the wheel.

As for ranks: I really liked the system but what I would not like to see is server time requirements. IMO it is an artificial and honestly lazy way to extend the ranking system. I get that you are trying to promote passing time online in the server, but it gets frustrating when you are completing all challenges and want to feel that rewarding sense of promotion but you just HAVE to wait for 20 hours more of playtime. The requirements take time to complete, there is no need to require us to leave the player idle while watching Netflix and just moving from time to time to get playtime minutes.

For token enchant: I felt tokens were too hard to earn to realistically use them for tools. Either reserve token enchanting for very very special enchantments like player beheading or make tokens buyable with money or xp (to mimic vanilla enchanting).

Thanks for reading and I'm looking forward to this new iteration of Skyblock. Reply with your opinions!
I like these ideas, but disagree with what you said about token enchants. I remember that it was possible to obtain 1 token by trading 10 XP levels. This seems useless, but I actually used two methods of farming tokens using this and made about 25k tokens using it. I think the token enchants were perfect.
 

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