Vale Changelog (#1) - What a month!

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This has been such an exciting past month!

We opened on July 11th, and honestly, I didn't know if our new server was going to work or not. I expected everything to break and a week later, give up on trying to run a server. But that didn't happen, and you guys seem to of love what we're doing.

Thank you guys!

However, that doesn't mean we didn't have a bunch of issues and bugs. It's been difficult trying to fix everything, but we sure are trying.

Here's what we've changed so far, along with a bunch of issues fixed.

Major Changes
We did many changes, but these are notable.
  • Improved Performance
    • We optimized our server configuration files, such as less mobs and render distances.
    • Removed unimportant plugins and or plugins that attempt to help lag but just makes it worst (Like clearlagg)
    • Added merge mob in an attempt to save performance. Mobs are so laggy!
  • Improved /shop...

Welcome to Vale (v2)!

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Phew, it's been a while, hasn't it?

What happened?!?!

Back in May, I closed down Vale, as I didn't see any sort of growth, and it wasn't meeting my own expectations. While renaming our community helped progressed us a little, we needed more then just a new face on an old server. I had to make the decision, to either give up and close the servers forever, or close it down temporarily and try to figure out how we can do better. I took the latter approach, but I decided to close down everything, as I believe we needed more then just a reset, but a complete reboot of Vale.

With the help of NintendoFrosty, Waffle_Raws and a few other friends, we were able to come up with a new server that I think you guys will absolutely love.

What's new?

Everything.

For the past 7 years, we've always been a mixture of survival and creative. You started out as a survival player, but if...